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NEW QUESTION 1
When interacting with team members, the Agile project manager should:
- A. Ask team members to do things by phrasing the statement as a request rather than as a demand.
- B. Ignore team member input and emotions when important decisions have to be made.
- C. Proceed cautiously when requesting team members to do something likely to make them unhappy.
- D. Disagree with the team based on the merit of the issue without considering how the team is feeling.
Answer: A
NEW QUESTION 2
An Agile team best ensures product quality through:
- A. The development team’s use of pair programming.
- B. Quality assurance’s daily collaboration with the development team.
- C. More frequent inspection after each iteration.
- D. Feedback gathered during iteration retrospectives.
Answer: C
NEW QUESTION 3
Which management style does Agile advocate?
- A. Task
- B. Team
- C. Product
- D. Performance
Answer: B
NEW QUESTION 4
Project managers use velocity to determine:
- A. If the team is committing to an appropriate amount of work for the iteration.
- B. How much work each team member is capable of completing during an iteration.
- C. How much work teams that are similar in size are capable of completing during an iteration.
- D. If the Product Owner is prioritizing work appropriately in preparation for iteration planning.
Answer: A
NEW QUESTION 5
User stories are temporary artifacts. They are considered relevant until the:
- A. Team completes them.
- B. End of the project.
- C. Release is complete.
- D. End of the sprint.
Answer: A
NEW QUESTION 6
What do project reports show during the Sprint review meeting?
- A. Estimates compared to the baseline
- B. Actual results to the plan
- C. Return on investment (ROI)
- D. Earned value measurement (EVM)
Answer: C
NEW QUESTION 7
How is the participatory design process characterized?
- A. A well-planned and well-documented process is documented for each of the iterations in the project.
- B. Users including project team members participate in the planning process for the project plan.
- C. End users participate and assist in the design process from the beginning of the project.
- D. A high level brainstorming process is conducted for the project team and the project sponsor.
Answer: C
NEW QUESTION 8
Spike solutions are appropriate when:
- A. the business requirements are vague or inadequate for an iteration.
- B. a technology is understood well and has been used for a while, but needs a problem to be debugged.
- C. there is insufficient time to refactor, but there is a need to resolve a specific problem.
- D. a specific technicalQUESTION NO:needs to be answered, stopping work on the spike as soon as it answers that question.
Answer: D
NEW QUESTION 9
Which of the seven principles of software development is best intended to solve the problem of inventories causing hidden errors in the process?
- A. Fast-Flexible-Flow
- B. Optimize the Whole
- C. Deliver Early and Often
- D. Eliminate Waste
Answer: D
NEW QUESTION 10
Which of the following techniques best encourages osmotic communication?
- A. Reviewing requirements frequently with the Product Owner
- B. Having the Product Owner attend daily standups
- C. Inviting the customer to attend every iteration demo
- D. Seating the team members together in a work area
Answer: D
NEW QUESTION 11
A “Scrum of Scrums” meeting is:
- A. Another name for the daily standup project meeting in a Scrum team.
- B. Amechanism that coordinates multiple teams working on a single project.
- C. Aproject meeting that happens twice every day across the Scrum teams.
- D. An occasional leadership meeting that provides direction to multiple Scrum teams.
Answer: B
NEW QUESTION 12
The team estimation game method mainly consists of a:
- A. Pile of cards with user, capability, and value to be prioritized by the project team.
- B. Spreadsheet with backlog issues to be prioritized and each to be given a prioritizationnumber.
- C. White board session where iterations are estimated and related to the project road map.
- D. Brainstorm session where resources are related to prioritized work packages.
Answer: A
NEW QUESTION 13
The velocity chart, storyboard, burndown chart, and impediment list are often communicated using:
- A. Status reports.
- B. Information radiators.
- C. Portfolio presentations.
- D. Project data packages.
Answer: B
NEW QUESTION 14
A full cycle of design-code-verifyrelease practiced by extreme Programming (XP) teams is called:
- A. Story
- B. Timebox
- C. Iteration
- D. Burndown
Answer: C
NEW QUESTION 15
In the Lean process, the focus is on:
- A. Managing team efficiency.
- B. Optimizing completed work across the process stream.
- C. Using the optimal resources.
- D. Cross training the team to eliminate bottlenecks.
Answer: B
NEW QUESTION 16
Which of the following is part of the 12 practices defined in eXtreme Programming (XP)?
- A. Risk management
- B. Small releases
- C. Project management
- D. Project charter
Answer: B
NEW QUESTION 17
The primary purpose of a Sprint Review is for the team to:
- A. Demonstrate what was accomplished during the sprint.
- B. Discuss what went well, whatdidn’t, and ways to improve.
- C. Prioritize and estimate stories planned for the next sprint.
- D. Individually provide status updates on user stories in progress.
Answer: A
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